Paul
Огромный урон за ошибки оппонента и опасные силовые удары, особенно в коротких разменах.
| Фреймов | Стоя | Сидя | Whiff punish |
|---|---|---|---|
| 10 | 2,3 1,2 | FC 1 | b+1,2 |
| 11 | — | ws+4 | df+2 |
| 12 | b+1,2 | — | qcf+2 |
| 13 | f+2 (heat) | ws+3,2 | |
| 14 | b+3 | — | |
| 15 | df+2 uf+3,4 | ws+2 uf+3,4 | |
| 16 | f+3,1 (range) | — |
| Стойка | Описание |
|---|---|
| DPD | df+3+4 (or qcf,df) |
| backsway | qcb |
| Deathfist | qcf+2 |
| Demoman | q+4,2,1+2 |
| Прием | Описание |
|---|---|
| 1 | Быстрый jab to check situation and начать давление. |
| df+1 and ws+1,2 | Both these mid pokes может перейти в backsway by holding back. Mix your options to make it hard for the оппонента to predict your next move. An empty backsway можно использовать to evade certain retaliations. |
| DPD df+4 and qcf+3 | Low moves with a lot of range. Хороший for сближения and to mix the оппонента. |
| df+2 | Безопасный mid лаунчер that можно использовать as a whiff punish or as a button to keep оппонентов from сближения. |
| f+1+2 | A slow mid attack that можно использовать для давления. It может перейти в deep dive by holding d. |
| qcb+4 | Homing high that is also useful as a keep out move. It лаунчит на counterhit and has more range than df+2. |
| db+2 | Полезен button to hit оппонентов off the ground. |
| f,f+2 series | An сближение attack with many different добивания and cancels. During состояние Heat, it gains a very safe-to-use extension in f,f+2,1+2 |
Phoenix Smasher moves are enhanced
Hold moves such as df+1,2 and b+2,1
gain guard break properties
Открывает доступ к f,f+2,1+2 heat extension
| Прием | Описание |
|---|---|
| qcf+2 | Deadly mid heat engager for whiff punishment. During состояние Heat, this move gets enhanced and становится safer to use. Up close, mix it with d+4,2,1+2 Heat Dash можно использовать to turn it into a full лаунчер. |
| f+2 | Very fast high heat engager. Можно использовать in punish-ситуациях and to fish for a heat activation. |
| f+4 | Безопасный mid homing heat engager. Has the benefit of possibly jumping over incoming low attacks. |
| uf+2 | High jumping attack, useful для сближения enemies with. |
| qcb+2 | Безопасный mid heat engager out of backsway |
| Захват | Выход |
|---|---|
| 2+4,b | вырывается на 2 |
| df+1+3,qcf+2 | вырывается на 1 |
| b+1+4 | вырывается на 1 |
| uf+1+2 | вырывается на 1+2 |
| f,f+1+2 | вырывается на 1+2 |
| FC 1+2 | вырывается на 1+2 |
| Прием | Свойство |
|---|---|
| b+1+3 (or b+2+4) | Реверсал |
| b+1+2 | Power Crush |
| db+1+2 | Power Crush |
| Стартер | Комбо |
|---|---|
| df+2 | 4 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| uf+4 | 4 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| CH db+2 | 4 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| b+3 | 3 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| ws+2 | 3 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| CH qcb+4 | qcf+1 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| uf+3,4 | df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| LOW PARRY | qcf+1 > df+4 > d+4,2,1+2 |
| Стартер | Комбо |
|---|---|
| f,f+4 | ws+3 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| (f,f+2),2 qcf+1 | 4 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| CH (qcb+3),2,3 qcb+1+2 | 4 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| CH qcb+1 CH (b+1),2 (full hold) | qcf+1 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| CH (ws+3),2 qcf+1+2 | qcf+1 > df+4 > d+4,2,1+2 |
| DPD df+1 | qcf+1 > df+4 > d+4,2,1+2 |
| CH qcf+3+4 | ... |
| CH (df+3),4 | (dash) qcb+3,2,1 T! > (df+3+4) DPD df+1 > qcf+2 |
| heat on f+2~F | ... |
| heat on f+4~F heat on uf+2~F heat on qcf+2~F heat on qcb+2~F | qcf+1 > df+4 > 3,2 > df+4 > 3,2~B backsway 1+2 T! > (df+3+4) DPD df+1 > f,f,f+2 |
| Ситуация | Комбо |
|---|---|
| Обычно | 3,2 > df+1+2 |
| Обычно | 1 > qcf+2 |
| Обычно | qcf+3+4 T! > 3,2 > df+1+2 |
| С Tornado | b+1,2 T! > 1 > qcf+2 |
| С Tornado | qcb+3,2,1 T! > qcf+2 (low wall hit) |
| Ситуация | Описание |
|---|---|
| Эндер через Heat Burst | После tornado, DPD df+1 into Heat Burst to extend the combo. You can also follow with qcf+2~F into qcf+2 for max damage. |
| Wall carry опции | After DPD df+1, it's often possible to use f,f+2:1 для wall carry. |
| FLOOR / WALL BREAK | You can use f+1+2 to break the floor and qcf+2 для wall break |
| Ситуация | Гарантия |
|---|---|
| CH qcf+3 (clean) | d+4,2,1+2 |
| qcb+1 | ... |
| CH (b+2),1 NEW | db+2 |
| CH FC df+4 | ... |
| CH 4 | (dash) db+2 |
| CH f,f+2 | ... |
| db+1+2 | ... |
| qcf+3+4 | qcf+2 |
| (df+1),1,2 | qcf+2 |
| сайдстеп 1 | ... |
| CH f+1+2 | ... |
| CH df+4 | d+1+2 -> f+2 (heat) |
| CH df+1+2 | db+1+2 |
| CH f+1+2,df | DPD df+3+4 -> DPD df+4 |
| CH (ws+1),2,b | backsway 4 -> backsway 2 (heat) |
Здесь будет информация по разделу «Таунт фоллоуапы» для персонажа Paul.
| Прием | Наказание |
|---|---|
| Slide | ws+4 float |
| Asuka's b+3 | qcf+2 |
| Kazuya db+1,2 | f+3,1 -> qcf+2 |
| Ling RDS f+3+4,3+4 | uf+3,4 |
| Ling AoP 3+4 | ws+4 float |
| evade Leo's b+1,4 | ... |
| Paul's Deathfist | f+3,1 -> qcf+2 |
| Demoman (3rd hit) | df+4 -> qcf+2 (hard) |
| Alisa's b+3+4,(3+4) | ... |
| Claudio's f+2,2 | ... |
| Kuma's f,f+2 | ... |
| Heihachi's f,f+2 | f+3,1 |
| Jack's d+1+2 | ... |
| Jack's df+1,2,1,2 | ... |
| King's JGS 4 | ... |