Armor King
Мощный персонаж с акцентом на наказания, захваты и уверенную игру на средней дистанции.
Скорость Dark Upper зависит от исполнения игрока.
Может наказывать -13, но стабильнее использовать против -15.
| Фреймов | Стоя | Сидя | Whiff punish |
|---|---|---|---|
| 10 | 2,1 | FC d+1 | 2,1 |
| 11 | — | ws+4 | |
| 12 | b+1,2~F | — | f+2,1 (heat) |
| 13 | f+1+4 4,3 | ws+3,1 (heat) | f,n,d,df+2 |
| 14 | db+2,3 heat on b+2,1 | — | |
| 15 | uf+2,1 uf+4 f,n,d,df+2 | ws+1 uf+2,1 uf+4 | |
| 16 | b+3 (range) | — |
| Стойка | Вход |
|---|---|
| BAD | f+3+4 |
| BT | backwards opp |
| Dark Upper | f,n,d,df+2 |
| BST | f,n,d,df motion (crouch dash) |
| Прием | Описание |
|---|---|
| 1 | Одиночный jab чтобы чекать ситуацию. It has useful extensions. |
| df+1 | Mid poke чтобы чекать ситуацию. Use the df+1,2 extension sparingly to check оппонентов that like to retaliate your df+1. |
| df+2 | Небезопасный mid counterhit-лаунчер. Хорошая кнопка for calling out оппонентов overextending on their давление. For a safer counterhit fishing лаунчер, use df+3. |
| d+3 and сайдстеп 2 | Low poke для харасса the оппонента. Both lows lead to really good плюс по фреймам на counterhit. сайдстеп 2 into ws+2 works as a simple frame trap. |
| f,f+2 | A long range counterhit-лаунчер that creates space when blocked. Хорошая кнопка to control space and create spacing traps. |
| f,f,n,2 (or f,n,2~F) | High-crush low with counterhit properties. It может перейти в BAD стойку by holding forward. Хороший way для сближения and apply стойку миксапы. |
| Throws | As a grappler, incorporating his grabs is very important and start with simple ones such as f,f+2+4 and f,d,f+1 and learn his chain throws and possible routes. |
Flame infused moves are enhanced.
Poison Mist, f,n,d,DF+1+2 has faster startup.
Certain throws gain homing property.
| Прием | Описание |
|---|---|
| f+2,1 | Дальнобойный attack that is useful for block and whiff punish situations. Risky to throw it out otherwise as the second hit can be crouched under and punished. |
| f,f+4 | Безопасный mid heat engager you can use for сближения. It has very poor tracking. |
| ws+3,1 | Небезопасный heat engager you can use как punish and as a guaranteed добивание после некоторых приемов. |
| BAD 1,2 | Небезопасный heat engager from BAD стойку. Полезен как a guaranteed добивание после некоторых приемов. |
| d+2+4 | Полезен как a добивание after BAD 1+2 or even as a punish against moves that recover crouching. |
| Захват | Выход |
|---|---|
| db,f2+4 | 2 break |
| f,hcf+1 | 1 break |
| f,f,hcf2+4 | 1+2 break |
| Прием | Свойство |
|---|---|
| f+3+4 | Имеет свойства punch parry leads to a guaranteed throw |
| b+1+3 (or b+2+4) | Punch parry |
| f+1+2 | Power Crush |
| ub+1+2 | Evasive attack |
| Стартер | Комбо |
|---|---|
| Dark Upper (f,n,d,df+2) | df+3 > f+3,2~DF > BST 1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| uf+4 | f,n,d,df+2 > f+3,2~DF > BST 1 > 1 > f,f+2+4 |
| ws+1 | (dash) d+3+4,1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| b+3 | f,n,d,df+2 > f+3,2~DF > BST 1 > 1 > f,f+2+4 |
| CH f,f+2 | f+3,2~DF > BST 1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| CH ws+2 (на хит 2) | f+3,2~DF > BST 1 > f+1+2~F > BAD 2+4 |
| LOW PARRY | f,n,d,df+1 > f+3,2~DF > BST 1 > f+3,2~DF > BST 1 > db+2,3 |
| Стартер | Комбо |
|---|---|
| CH df+2 | d+3+4,1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| BT 3 | |
| uf+2,1 | |
| FC df+2 | |
| BT 3 | |
| CH df+3 | df+3 > f+3,2~DF > BST 1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| CH uf+3 | |
| CH uf+1 | |
| CH сайдстеп 4 | |
| CH BAD 1+2 | |
| heat on ub+1 | df+1 > f+3,2~DF > BST 1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| u+1+2 | |
| CH 4,3 NEW | f+3,2~DF > BST 1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| CH db+3 | |
| CH (f+3,2),1 | f,n,d,df+1 > f+3,2~DF > BST 1 > f+3,2~DF > BST 1 > db+2,3 |
| heat on ub+1+2 (hold) | |
| CH (b+1+3),2 (на хит 2) | f+3,2~DF > BST 1 > f+3,2,1 T! > f+1+2~F > BAD 2+4 |
| heat on f,f+4~F | f,n,d,df+2 > f+3,2~DF > BST 1 > f+3,2~DF > BST 1 > f+3,2,1 T! > f,f+2+4 |
| heat on f+2,1~F |
| Ситуация | Комбо |
|---|---|
| Обычно | 1+2,2 > f+1+4 |
| Обычно | 3,4,1 (delay last hit) |
| Обычно | 1+3 (or 2+4) |
| Обычно | d+2,4,3 |
| С Tornado | df+1,2 T! > 3,4,1 |
| С Tornado | f+3,2,1 T! > 1+3 (or 2+4) |
| С Tornado | df+1,2 T! > d+2,4,3 |
| Ситуация | Описание |
|---|---|
| Эндер через Heat Burst | After f+1+2~F, you can cancel the стойку into Heat Burst to extend the combo. |
| Wall carry опции | После tornado, use db+2,3 for mid diстойку and df+3 for close one. |
| Пробитие стены / пола | air f,f,f+2+4 можно использовать to break floors, and f+1+4 to break walls. |
| Ситуация | Гарантия |
|---|---|
| CH d+2 | ws+3,1 (heat) |
| CH (df+1),2 | d+2+4 (heat) -> d+1+3 |
| CH f+4 | |
| BAD 1+2 | |
| CH b+1+2 | f+2,1 (heat) -> db+2,3 |
| f,n,d,df+2 (hard) | |
| ub+1 | f+1+4 -> (dash) d+4,4,3+4 |
| ub+1+2 | |
| f,n,D,DF+4 | |
| CH db+4 | (dash) d+4,4,3+4 |
| CH (4),3 | |
| CH (d+3+4),1 | |
| CH BAD 4 | |
| f,n,d,df+1~F | d+4,4,3+4 |
| heat on ws+3,1~F | |
| heat on BAD 1,2~F | |
| CH f,f,n,2 | 2,1 |
| CH (1,2),1 | |
| CH (b+1),2 | |
| CH (df+2),1 | |
| CH f,n,2~F | BAD 1,2 |
| CH (b+2),1~F | |
| CH (df+2),1~F |
Здесь будет информация по разделу «Таунт фоллоуапы» для персонажа Armor King.
| Прием | Наказание |
|---|---|
| Slide | ws+4 or d+3,4,1 float |
| Asuka's b+3 | f+2,1 (heat) |
| Kazuya db+1,2 | b+3 -> f+2,1 (heat) |
| Ling RDS f+3+4,3+4 | uf+4 |
| Ling AoP 3+4 | ws+4 or d+3,4,1 float |
| evade Leo's b+1,4 | ... |
| Paul's Deathfist | b+3 -> f+2,1 (heat) |
| Demoman (3rd hit) | b+3 -> f+2,1 (heat) |
| Alisa's b+3,4,(3+4) | uf+4 before 2nd hit |
| Alisa's b+4,4 | (dash) f,n,d,df+2 |
| Claudio's f,f+2 | (dash) d+3+4 b+3 |
| Kuma's f,f+2 | b+3 -> f+2,1 (heat) |
| Heihachi's f,f+2 | b+3 -> f+2,1 (heat) |
| Jack's df+1+2 | b+3 -> f+2,1 (heat) |
| Jack's df+1,2,1,2 | b+3 -> f+2,1 (heat) |
| King's JGS 4 | d+3,4,1 float |